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Old Aug 26, 2005, 02:59 PM // 14:59   #41
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Quote:
Originally Posted by Howling Wind
Changes to ele spells were nice, meteor recharge time could have been reduced slightly though to 20s.
Meteor is fine as it is because of its relatively fast (compared to other heavy end ele spells) casting time and knockdown effects. 20 seconds at 5E is enough to consider chaining up a triple echo for knock-lock, but the exhaustion makes you deal with the consequences.

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I think calling the Monk Build and the Spirit Spamming "creative builds" is pretty laughable...there's not much creativity to it at all. What's even sadder is someone who becomes so dependant on only one type of build to do only one type of thing that they can't seem to comprehend trying anything different...to me, that sounds like uncreativity.
So on the one hand you have builds revolving around ONE SKILL: Nature's renewal vs. builds that revolve around 1/3 of the game (enchants and hexes). Hmmmmm, which has more room for creativity... I wonder...
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Old Aug 26, 2005, 03:03 PM // 15:03   #42
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Did you ever want fissure armor? Good luck! You'll never see it!
What makes you think that??? ANet can just increase random drops you know. Does not take a genius to figure that out.
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Old Aug 26, 2005, 03:06 PM // 15:06   #43
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/holdtounge

/bitetounge

Folks....come on!
Just play to frigging game or don't.
What's the big deal?
It's not real money you're hoarding.
Heaven forbid we should have to adapt and pay attention to how we play.
Perseveration isn't healthy. Change is good.
Regardless of how much money I earned, if I had a job in the real world where I did the exact same thing every day... hour after hour I'd go nuts.
Geesh.

jmho

Last edited by Hoyt; Aug 26, 2005 at 03:10 PM // 15:10.. Reason: i spel reel bad
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Old Aug 26, 2005, 03:12 PM // 15:12   #44
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A stagnant metagame is a stupid metagame. Change is good. Bring it on.
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Old Aug 26, 2005, 03:13 PM // 15:13   #45
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I think that I can sum this one up. The people who won all the time got used to winning. Then they were told that they had to change something. Instead of taking the challenge and changing and adapting, they turned into those that they hate most. Whiners. I have no compasion for people who refuse to adapt. I changed my characters stats and skills around 3 times in the first 15 lvl. And I will continue to adapt as new obstacles present themselves.
So for people who used to rely on NR, chill... you can still win, instead of complaining go out and figure out a new build with all the extra time.
For all the people who didnt use NR... nows your chance to even the playfield, and maby get some payback for getting owned so often.
Here is a rule for your gaming. Be worthless, and you will be treated as such!
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Old Aug 26, 2005, 03:15 PM // 15:15   #46
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Quote:
Originally Posted by moonshadow
I think calling the Monk Build and the Spirit Spamming "creative builds" is pretty laughable...there's not much creativity to it at all. What's even sadder is someone who becomes so dependant on only one type of build to do only one type of thing that they can't seem to comprehend trying anything different...to me, that sounds like uncreativity.
The orininators of both these build, in my opinion, where pretty darn creative. Those that came after, and followed in the same footprints.....I would agree with your assessment. Those that understood both builds, more than likely have moved on to other tweaks anyway. My position though is I hate the concept of nerfing without regard to the effects of the nerf. The creative player will more than likely always stay one step ahead of an upcoming nerf, but my point is that eventually there will have been so many nerf's that the game will have been altered far from what it was when play began which for me has been quite awhile.
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Old Aug 26, 2005, 03:15 PM // 15:15   #47
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I'll be glad if they stop people from soloing UW, it's obvious they never meant for any build to solo the hardest pve mission in the game, and god forbid they balance the game, the poor monks might cry at an actual challange.

I gladly welcome any nerf that will balance the game out to stop these uber builds, the game was never meant to have one build to rule them all, pardon the crappy lotr reference.

As for fissure armor, its rather sad the farmers got it in every bit of 2 weeks, 3 tops, and it was obviously meant to be something that was going to take months and months with an insane gold sink for those dedicated to getting it, not some people who exploit farm spots early on to get it before aNet planned for anyone to have it.
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Old Aug 26, 2005, 03:40 PM // 15:40   #48
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Quote:
Originally Posted by Lonk
I'll be glad if they stop people from soloing UW, it's obvious they never meant for any build to solo the hardest pve mission in the game, and god forbid they balance the game, the poor monks might cry at an actual challange.

I gladly welcome any nerf that will balance the game out to stop these uber builds, the game was never meant to have one build to rule them all, pardon the crappy lotr reference.

As for fissure armor, its rather sad the farmers got it in every bit of 2 weeks, 3 tops, and it was obviously meant to be something that was going to take months and months with an insane gold sink for those dedicated to getting it, not some people who exploit farm spots early on to get it before aNet planned for anyone to have it.


lonk my brother and guildmate

i have to take issue with your post. you know i do not have a monk toon so I am not defending myself here, but i will defend others who found a way to not only make it a bit easier for themselves to get fissure armor but the rest of the community as well.

the monks flooded the market with ecto making it easier for others to buy it at a lower price. (shards are still rare and must be gotten in fissure of woe, which by the way monks cannot solo :P)

what i do not understand is that in PvE it effects no one else how you play the game. it is either jealousy or
just plain griefing that makes people call for nerfs of any PvE build.

there can be no other reason.
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Old Aug 26, 2005, 03:44 PM // 15:44   #49
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Quote:
Originally Posted by salja Wachi
what i do not understand is that in PvE it effects no one else how you play the game. it is either jealousy or
just plain griefing that makes people call for nerfs of any PvE build.

there can be no other reason.
Well actually, protective bond was quite annoying in random arena PvP - or so I've heard, but that's probably not why anet nerfed it.
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Old Aug 26, 2005, 03:46 PM // 15:46   #50
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Salja: your toon will still be able to team up with a monk toon for two man UW runs

lonk: monks are still soloing he UW...infact the very first thing I did when ArenaNet updated was go into the UW and test new build. Didn't close GW that way I could continue to Farm griffons for XP, and ultimately refund points, if the build didn't work. The invinci-monk never stopped...they just nerfed protective bond and made it a small degree harder.

Mithie: I ran the build in 10 seperate matches in random arena yesterday evening...it stood 0 chance all 10 times. I was the first character killed and couldn't be resurected. It's not a valid PvP build, it doesn't work.
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Old Aug 26, 2005, 03:50 PM // 15:50   #51
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Quote:
Originally Posted by Mithie
Well actually, protective bond was quite annoying in random arena PvP - or so I've heard, but that's probably not why anet nerfed it.
in PvP protection bond is easily removed. absolutely no need to nerf it for that.

obviously it was done for the griefers who cannot stand the fact that they cannot do what others can.

this is PvE folks get a clue
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Old Aug 26, 2005, 03:53 PM // 15:53   #52
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Quote:
what i do not understand is that in PvE it effects no one else how you play the game.
Disagree. PvE is as much tied to PvP in GW. Invici Monks made ectos cheap (although ANet can fix that rather easily by dropping price or increase drops) but they made monk runes much more expensive.

It is rather silly also that one build can have such distinct advantage on PvE compared to other builds. I have several invici monks in my guild. But we all agree it is rather silly to have half of your guild farming solo.

Forge running also is ruining the balance of the early part of the game. Have you seen Ascalon Arena lately? If you are playing GW for the first time, Ascalon Arena/Shiverpeaks would be such turn off for PvP. Level 6 ranger with Forge armor and poison arrows ??? One ranger or warrior can take down an entire 'fair' level 8 team in Ascalon Arena.

The game is not perfectly balanced like StarCraft is. I am glad ANet is addressing it.
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Old Aug 26, 2005, 03:56 PM // 15:56   #53
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having anticipated the nerfing of prot bond for awhile now, i, amongst plenty of other creative minded players i'm sure, have been tweaking the non-prot bond solo monk build
it's not as 'safe and foolproof' but if you have a brain and a basic understanding of your skillbar and what you're supposed to do, you'll still do smite runs without a hitch

considering i don't need gold, i find it fun to make and tweak such builds with my guild mates

of course, people who like attention will post the builds on forums after getting it from friends, but there's only so much ANet can nerf without unbalancing the whole game/class itself

also, check the skill updates, they've made it easier for another class to solo farm!
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Old Aug 26, 2005, 03:57 PM // 15:57   #54
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Quote:
Originally Posted by crimsonfilms
Disagree. PvE is as much tied to PvP in GW. Invici Monks made ectos cheap (although ANet can fix that rather easily by dropping price or increase drops) but they made monk runes much more expensive.

It is rather silly also that one build can have such distinct advantage on PvE compared to other builds. I have several invici monks in my guild. But we all agree it is rather silly to have half of your guild farming solo.

Forge running also is ruining the balance of the early part of the game. Have you seen Ascalon Arena lately? If you are playing GW for the first time, Ascalon Arena/Shiverpeaks would be such turn off for PvP. Level 6 ranger with Forge armor and poison arrows ??? One ranger or warrior can take down an entire 'fair' level 8 team in Ascalon Arena.

The game is not perfectly balanced like StarCraft is. I am glad ANet is addressing it.


yea they made ectos cheap. good for all (since shards are still very very rare)

so how is cheaper ecto hurting anyone??

i would love to hear the ansswer to that
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Old Aug 26, 2005, 03:58 PM // 15:58   #55
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Quote:
Originally Posted by salja Wachi
in PvP protection bond is easily removed. absolutely no need to nerf it for that.

obviously it was done for the griefers who cannot stand the fact that they cannot do what others can.

this is PvE folks get a clue
It seems to me that if this nerf were targeted towards UW solo monks, it would make much more sense to throw in a few memsmer monsters in UW or give aataxes enchantment stripping power rather than fiddle with a skill that's pretty iffy in the first place.
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Old Aug 26, 2005, 03:58 PM // 15:58   #56
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one of the few ways around it is enchant removal, and it's not like it has a 10 second duration. *sigh*

Mithie: throwing enchant removal (even if it isn't incredible to begin with), everywhere, isn't the answer. -.-
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Old Aug 26, 2005, 04:00 PM // 16:00   #57
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Quote:
Originally Posted by Mithie
It seems to me that if this nerf were targeted towards UW solo monks, it would make much more sense to throw in a few memsmer monsters in UW or give aataxes enchantment stripping power rather than fiddle with a skill that's pretty iffy in the first place.


let me say this in a nice way.

it is a lot easier to code an update to 1 spell then to code in new mobs with new spells.

that answer your question???
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Old Aug 26, 2005, 04:01 PM // 16:01   #58
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Quote:
Originally Posted by salja Wachi
let me say this in a nice way.

it is a lot easier to code an update to 1 spell then to code in new mobs with new spells.

that answer your question???
Not really. They did it just as easily with the bugs outside of amnoon oasis, they should be able to do it easily with the aataxes. You don't need new spells or new mobs. Just give aataxes chillblains.
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Old Aug 26, 2005, 04:02 PM // 16:02   #59
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it hurts because some people are lazy to get a Monk and do smite runs
if i can't have it, no one else can!

i wouldn't mind if ecto prices went back up to 15k+, i still have 1250 in my storage from the market reset.
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Old Aug 26, 2005, 04:03 PM // 16:03   #60
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Quote:
Originally Posted by Mithie
It seems to me that if this nerf were targeted towards UW solo monks, it would make much more sense to throw in a few memsmer monsters in UW or give aataxes enchantment stripping power rather than fiddle with a skill that's pretty iffy in the first place.

putting new mobs into an area changes the environment for everyone...that needs to be weighed when making a change like that. 8 person parties using enchantments shouldn't be effected because arenanet wanted to nerf solo farmers...which is why they opted to nerf protective bond instead of putting new monsters into the UW.
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